Galactic Maverick

Game Design

molmez.io

YouTube Dev Log Playlist

Google Play Store

Introduction

Summary:

"A casual 3D arcade-style SHMUP with Bullet Hell vibes set in Space --dodge enemy fire, upgrade your loadout, and safely deliver 'Big Bomb' so it can obliterate the alien mothership, thus saving Earth from annihilation."

Motive:

Despite their mesmerising beauty, most Bullet Hell games are overwhelming for the casual player.

I want to create a Bullet Hell SHMUP where the player feels powerful, like they're running a hot knife through butter.

A game the player can pick up and get satisfaction out of while on their commute or sitting in a waiting room, but does not demand huge chunks of their time to progress.

Audience

Goals:

Design Challenges:

Narrative

"Embark on a mission to save Earth by infiltrating alien supply routes and delivering 'Big Bomb' to destroy their mothership."

Simple, explicit, no time to waste.

Campaign mode contains an intro that sets the premise visually and via the use of text.

The rest of the story is told via cut scenes:

Game Modes

Core Mechanics

Intuitive and satisfying, with simple controls, and exciting upgrades.

Economy Mechanics

Players collect resources dropped by enemies to purchase upgrades and enhance their loadout.

Gameplay Loops

Campaign

Casual

Replay Boss

Loadout

Default

Upgrades

Game View

Art and Effects

The visuals are designed to immerse players without overwhelming them.

A low-poly retro arcade aesthetic, enhanced by neon colors and subtle bloom effects, featuring:

Maintaining a subtle feeling of cosmic horror with the following details:

Level Design

Level Generator

Layout

Aesthetics

If 'Big Bomb' explodes, everything explodes!

Obstacles & Pick-ups

Unit Design


Player

Big Bomb

Enemies

UI

HUD


Main Menu

Title scene with a 3D text title at the top, Player spaceship in the background firing its Dual Cannons.

When an option is selected the Boss's cannon fires through the game title, the game title explodes, screen shakes.


Loadout Menu


Pause Menu


Player Died Menu


Level Complete Menu


Boss Defeated Menu


Win Game Screen


Credits

Sound

Design

Resources

Main Menu / Pause Menu

Tsorthan - "Doubt"